===== Ubu the Underfoot - Character Sheet ===== ===== Halfling Paladin, Level 7 ===== ==== Abilities ==== ^Ability ^Score ^Mod ^+½ Lvl ^ ^STR |10| +0| +3| ^CON |11| +0| +3| ^DEX* |10| +0| +3| ^INT |10| +0| +3| ^WIS |15| +2| +5| ^CHA* |21| +5| +8| ==== Defense ==== * **AC** 26 * **Fort** 16 * **Ref** 18 * **Will** 21 ==== Hit Points ==== * **Max HP** 62 * **Bloodied** 31 * **Surge Value** 15 * **Surges** 10 ==== Tactical ==== * **Movement** 5 * **Initiative** +3 * **Passive Insight** 20 * **Passive Perception** 15 ===== Race ===== * **Size** Small * **Vision** Normal * **Languages** Common, Elven * **Bold** +5 Defense Vs Fear * **Nimble** +2 Defense Vs Opportunity Attacks * **Racial Feat** Second Chance * **Height** 3'10'' * **Weight** 77lbs * **Age** 34 ===== Skills ===== ^Score ^Skill Name ^Key ^Mod ^Trnd ^Armor ^Misc ^ ^1 |Acrobatics |Dex| 3| 0| -4| 2| ^8 |Arcana |Int| 3| 5| n/a| 0| ^-1 |Athletics |Str| 3| 0| -4| 0| ^13 |Bluff |Cha| 8| 5| n/a| 0| ^8 |Diplomacy |Cha| 8| 0| n/a| 0| ^5 |Dungeoneering |Wis| 5| 0| n/a| 0| ^-1 |Endurance |Con| 3| 0| -4| 0| ^10 |Heal |Wis| 5| 5| n/a| 0| ^3 |History |Int| 3| 0| n/a| 0| ^10 |Insight |Wis| 5| 5| n/a| 0| ^8 |Intimidate |Cha| 8| 0| n/a| 0| ^5 |Nature |Wis| 5| 0| n/a| 0| ^5 |Perception |Wis| 5| 0| n/a| 0| ^8 |Religion |Int| 3| 5| n/a| 0| ^-1 |Stealth |Dex| 3| 0| -4| 0| ^8 |Streetwise |Cha| 8| 0| n/a| 0| ^1 |Thievery |Dex| 3| 0| -4| 2| ===== Feats ===== * **Pact Initiate** Warlock: Feypact; Skill Training (Arcana); //Eyebite// as Encounter Power * **Versatile Expertise: Light Blade & Warlock Implements:** +1 to attack rolls with light blades and warlock implements * **Novice Power:** Swap //Vengeful Smite// for //Otherwind Stride// * **Lost in the Crowd:** +2 to AC when adjacent to 2+ larger enemies ===== Class Features ===== * **Channel Divinity:** //Divine Strength// or //Divine Mettle// * **Divine Challenge:** At-will minor action * **Lay on Hands:** At-will minor action (limited use) * **Fey Pact Initiate:** Can use Warlock implements; //Eyebite// as Encounter Power ===== Powers ===== ==== Race ==== **Second Chance:** Encounter, Immediate Interrupt. When hit by an attack, force attacker to reroll. ==== Class ==== **Channel Divinity:** Encounter, Minor Action. Use either //Divine Strength// to add STR mod to next damage roll, or //Divine Mettle// to force a creature in //Burst 10// to make a saving throw with a CHA mod bonus.\\ **Divine Challenge:** At-will, Minor Action. Mark a target. If mark attacks an ally, he suffers -2 to attack and takes 3+ CHA mod Radiant damage. (//Divine Sanction// is a derivative function and triggers off of certain powers. The creatures suffer the same amount of Radiant damage, but not the penalty to attack.)\\ **Eyebite:** Encounter, Standard. Range 10, CHA Vs Will, One target. Hit: 1D6 + CHA mod Psychic damage, and you are Invisible to target until the start of your next round.\\ **Lay on Hands:** At-will, Minor Action. Limited use: WIS mod per day. Melee touch. Spend a healing surge, but ally gains benefit of his surge value.\\ ==== At-Will ==== **Enfeebling Strike:** At-Will, Standard Action. Melee attack, CHA vs AC, One target. 1[W] + CHA damage. If you marked the target, it takes -2 penalty to attacks until end of your next turn.\\ **Virtuous Strike:** At-Will, Standard Action. Melee Attack, CHA vs AC, One target. 1[W] + CHA radiant damage. You gain +2 bonus to saving throws until your next turn's start. This may be used as a basic attack. ==== Encounter ==== **Benign Transposition:** Encounter, Standard Action. You and target Ally within WIS mod squares swop places. If within reach of an enemy, make a secondary attack: AC vs CHA, 2[W] + CHA mod damage.\\ **Otherwind Stride:** Encounter, Standard Action. Close burst 1. CHA vs Fort. Hit: 1D8 + CHA mod damage, and each hit enemy is immobilized until end of your next turn. Effect (irrespective of hit): Teleport 5 + INT mod squares.\\ **Valerous Smite:** Encounter, Standard Action. Melee, CHA vs AC, One target. 2[W] + CHA mod damage. Each enemy within 3 squares is subject to your //Divine Sanction//.\\ ==== Daily ==== **Majestic Halo:** Daily, Standard Action. Melee, CHA vs AC, One target. 3[W] + CHA mod Radiant damage. Miss: Half damage. Effect (irrespective of hit): Until the end of the encounter, every enemy that starts its turn adjacent to you is subject to your //Divine Sanction// until end of its turn.\\ **Unyielding Faith:** Daily, Standard Action. Melee, CHA vs AC, One target. 3[W] + CHA mod damage, and the enemy is subject to your //Divine Sanction// until end of the encounter. Miss: Half damage. Effect (irrespective of hit): You gain +5 power bonus to defenses vs Charm effects until end of the encounter. ==== Utility ==== **Divine Counter:** Encounter, Immediate Reaction. Trigger: An enemy hits your Fort, Ref or Will. Effect: Only take half damage, and the enemy is subject to your //Divine Sanction// until the end of its next turn.\\ **Minor Threat:** Encounter, Minor Action, Stance. Requirement: You must be //Bloodied//. Until the Stance ends, and while you are Bloodied, you gain a +2 Power bonus to all defenses and Stealth. ===== Equipment ===== * **Neck:** Cloak of Resistance +2 * **Shield:** Heavy Shield of Eyes +2 * **Weapon:** Pact Blade +2 (//Short Sword//) * **Armor:** Plate Mail of the Imposter +2 * **Feet:** Boots of Jaunting * **Arms:** Skull Bracers * **Ring:** Lesser Ring of Feather Fall * **Misc:** Sehanine's Mark of the Dark Moon (//Lvl. 3//)