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====== Ash ====== {{ http://www.freewebs.com/aerandirthedragonelf/archer.jpg?400}} ===== Introduction ===== Ash is tall for an elf, and someone who is clearly most at home in nature. He carries a massive greatbow (carved from very wood he is named after), and although somewhat shy he is prone to showing off his excellent marksmanship, frequently firing more than one arrow at a time. His keen senses makes him unusually perceptive and coupled with an innate wisdom provides him deep insight towards the motives and intentions of others. **Were you born in Lockenport, or elsewhere?** I was born in a forest to the north, far beyond the Torgen mountains. **Do you have a big family? Do you stay in touch with them?** Of our family only a few scattered ashes remain. I grew up amongst the Fey. **What are your religious beliefs?** Not one for dogma, I follow the path of Melora. In exactly the same way that a fox or cricket would. **Do you have any famous ancestors?** We travel with a light step, and attempt to leave no footprints. **What sort of education or training have you had?** The elders show one where to start, the goddess shows one where to go. **Do you have a trade (other than “adventuring”)?** I am an explorer, the adventure seems to follow. **Do you have many enemies?** Not many, no. **What style of clothes do you favour?** In the Feywild even trained monkeys wear noble hats. It's better to choose quiet armor, sensible boots, and a cloak that provides both shelter and stealth. **Have you ever killed someone?** None undeserving. **What is your opinion of the Lockenport authorities?** I have no opinion of them yet, ask me again later. ===== Journal ===== === Arrival === Suddenly we're in Lockenport, a big sprawling city all the way on the South coast. At least we're out in the open again, and close to the sea. Living underground and those freaky metal minotaurs were really starting to get to me. For now a fresh ocean breeze and seemingly plenty of opportunity awaits. [XP awarded 2010-12-17] === Winter comes early === Undead approaching. What fun. And though no bronze bovines, I've already noticed some kind of iron mechanoid stomping around. Dwarven, by the craft of it, but who knows what is really in control? Not a dwarf. Certainly not a sober one. Plenty of strange creatures here at the Guild. Come to think of it, I haven't seen such a bizarre mix since we visited that dodgy market in Thunderspire. The Guild seems to employ just about anyone, and those that survive come back for more. Is this mistress Tarn in it for the money? The glory? Or does she just like keeping a paid-for army around? No wonder Greshtik wants to know more. The Frost Prince is growing bolder, his arctic chill leaking across worlds lead us straight into the Feywild. Usually these spots are so much harder, and altogether more pleasant, to find. At least we got to to visit the Court of the Winds. Traveling with new companions was a bit odd to start with, but once past the veneer, getting to know the flaws and virtues, they invariably become a lot more likable. But high impact opera? Who would have imagined that such music exists! Requiring from the voice mostly the same skill as an auctioneer would employ. Endurance. With a good cutting edge. It must be an acquired taste. [XP awarded 2012-04-04] ===== Stats ===== === Elven Ranger, Level 8 === **Game Play Concept:** Ranged Striker **Emphasis:** Dexterity, Wisdom **Theme:** Explorer **Trained Skills:** Acrobatics, Heal, Insight, Nature, Perception, Religion, Stealth **Feats:** Defensive Mobility, Skill Training (Insight), Initiate of the Faith, Weapons Proficiency (Greatbow), Second Shot, Hobbling Strike **Powers:** * At-Will: Nimble Strike, Twin Strike, Hunter's Quarry * Encounter: Surefooted Stride, Elven Accuracy, Evasive Strike, Disruptive Strike, Hawk's Talon, Weave Through the Fray * Daily: Split the Tree, Spitting Cobra Stance * Utility: Archer's Stairway, Healing Word === Character Sheet === {{ash7.dnd4e}} {{ash8.dnd4e}}

ash.1333628924.txt.gz · Last modified: 2012/04/05 14:28 by Ant Brooks