Date: Sunday, October 23rd, 2011
Players: Andrew, Craig, Henk, Hertzog, Peet, Rich
The undead horde lead by the lich-lord Vedroth has reached Comack Island.
Two days ago, a pair of scouts witnessed a rotting, ghoulish form stagger slowly out of the ocean and onto the shore of the Badlands. Moments later, it was followed by another dripping form. And then another… and another… and a dozen more. The scouts fled.
When they returned to Lockenport with this news, chaos erupted in the already frenzied city. Some citizens had already fled to the mainland, but more leave every hour. The ferry to Lodren's Gate is running around the clock, even through the night. Not everyone is without hope though. Many of the more resolute residents have enlisted in the Lockenport Reserves, an impromptu armed force established by the Congress of Guild Leaders to protect Lockenport from the looming threat.
All members of the Irregulars have been asked to make themselves available for any assignments that suit their skills, and Guildmistress Tarn has taken personal charge of prioritizing current missions. A number of the Guild's more experienced members – mostly residents at the guild – have been asked to report to a field office established in the Estenwood, closer to the Badlands. There, Tavius Hume will give them further instructions.
There is no purse associated with this assignment, but Guildmistress Tarn has ordered Quartermistress Uggard to open the Guild's extensive vaults. Irregulars assigned to work in the field should check the Guild's notice board to find out with whom they will be working, and then report to Hezia Uggard to collect equipment befitting their standing within the guild.
Case number: 210/01/034
Summary: The mission was to approach the centaur encampment near the Twin Pass, and make contact with their leader, Carthen. The guild needs the centaurs' assistance to monitor activity through the pass. After completing this mission, the group managed to transport themselves into the hill near the Field Office. After escaping the “Glistening Hill”, they immediately warned me of the risks to the Irregulars' encampment.
Fatalities: Apparently Petru came close to death. (But do we really need a “Fatalities” entry on every mission report? That seems a little bleak to me. I'll have to talk to Gralik about this. Maybe Delk can offer to design him a new form for his debriefing reports.)
Declarations: Prior to departing Lockenport, several items taken from the vaults were assigned to the Irregulars for use during the field missions. Quartermistress Uggard has made it quite clear that they have to be returned in good condition once the Irregulars return to Lockenport.
Commendations: Petru said “Ubu did well for a little one” and was then elbowed in the knee.
Leadership: The group's leadership was described as “patchy”, largely due to Petru putting himself in near constant risk (see Fatalities).
/=========================================================\ | XP notes | |---------------------------------------------------------| | Deathdog = 500 XP | | Reapers (2 x 400) = 800 XP | | Vampiric Mist = 400 XP | | Foulspawn Manglers (3 x 350) = 1050 XP | | Foulspawn Grue = 350 XP | | Otyughs (2 x 300) = 600 XP | | Neo-otyugh = 1200 XP | | Cave Roper = 1400 XP | | Foulspawn Seet = 600 XP | | Quest: Enlist the Support of the Centaurs = 1800 XP | | Quest: Find and activate the harp Lullaby = 2100 XP | | Quest: Escape from the Glistening Hill = 600 XP | | Quest: Warn Tavius about the Glistening Hill = 420 XP | |---------------------------------------------------------| | Total = 11820 XP | | Per person ÷ 6 = 1970 XP | \=========================================================/