====== Differences ====== This shows you the differences between two versions of the page.
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herbs [2010/03/29 01:08] Ant Brooks |
herbs [2011/04/25 18:05] (current) Ant Brooks |
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| ===== Cardemia ===== | ===== Cardemia ===== | ||
| - | {{:cardemia.jpg?80 |Cardemia}}A mold with a surprisingly sweet taste. Someone ingesting this mold tends to feel more empathetic to those around them. Cardemia is often baked into cakes and offered to participants in diplomatic negotiations. | + | {{:cardemia.jpg?80 |Cardemia}}A mold with a surprisingly sweet taste. Someone ingesting this mold tends to feel more empathic to those around them. Cardemia is often baked into cakes and offered to participants in diplomatic negotiations. |
| Grants a +2 bonus to Diplomacy skill checks made against someone who has consumed it. | Grants a +2 bonus to Diplomacy skill checks made against someone who has consumed it. | ||
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| ===== Jevik ===== | ===== Jevik ===== | ||
| {{:jevik.jpg?80 |Jevik}}An exceptionally foul-tasting tuber. It is usually ground up and turned into a thick paste, which is smeared onto the gums, or held under the tongue. It boosts endurance, and is sometimes used by soldiers to prevent fatigue during cross-country marches or similar activities. | {{:jevik.jpg?80 |Jevik}}An exceptionally foul-tasting tuber. It is usually ground up and turned into a thick paste, which is smeared onto the gums, or held under the tongue. It boosts endurance, and is sometimes used by soldiers to prevent fatigue during cross-country marches or similar activities. | ||
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| Provides the user with one extra Action Point which must be used immediately. | Provides the user with one extra Action Point which must be used immediately. | ||
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| + | ===== Raxil berries ===== | ||
| + | Small red berries, which boost hand-eye co-ordination for a short period, but have a side-effect of a headache and sluggishness afterwards. Taking more than three in quick succession is not recommended. | ||
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| + | Grants +5 to one d20 roll, followed by a -1 penalty to all rolls for the rest of the encounter. | ||
| + | Taking more than three leaves someone dazed for the rest of the encounter. | ||
| ===== Redroot ===== | ===== Redroot ===== | ||
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| Provides a +2 bonus to Intelligence checks used for recall. | Provides a +2 bonus to Intelligence checks used for recall. | ||
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| + | ===== Taroc paste ===== | ||
| + | Allows the imbiber to go with sleep almost indefinitely, getting by with just a brief period of rest, during which they have lucid waking dreams. | ||
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| + | Taroc-induced rest periods count as short rests rather than extended rests. | ||
| ===== Ullmisk ===== | ===== Ullmisk ===== | ||
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| Provides a +2 bonus to Acrobatics skill checks. | Provides a +2 bonus to Acrobatics skill checks. | ||
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| + | ===== Ven leaves ===== | ||
| + | A rather plain looking leaf, used by the lizardfolk of the Veshk tribe. It is made into a tea, which, when drunk, places someone into a deep trance for several hours, during which they may gain some insight into the future. | ||
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| + | During the [[return_to_the_lezhar_marshlands|Return to the Lezhar Marshlands]], Petru and Zulak both tried Ven tea. Zulak awoke from his trance filled with an overwhelming sense of loss, and a fading memory of attending a funeral of someone close to him. From his trace, Petru recalled standing with his companions in the midst of a great battle. In the battle, he witnessed a giant blue lizard fighting as an ally against a wall of undead. | ||