Date: Sunday, November 4th, 2012
Players: Andrew, Craig, David, Henk, Hertzog, Peet
Lockenport is a city under pressure. With a population already swollen with well-to-do neighbors from Esten Town, it is facing a further influx of refugees from the mainland. Estimates are that the population has grown by a fifth in the last two months, placing massive strain on Lockenport's resources.
The briefing for this mission does not take place at the Irregulars Guild. Instead, Sevian Delmar, the haughty half-elven woman in charge of “Intelligence and Investigations: Mainland” accompanies the group to the Town Hall, where a meeting of the Congress of Guild Leaders is in progress. Karaden Greshtik is giving a fiery speech in favor of passing emergency regulations to commandeer resources from some merchants who are hoarding food supplies. When the Congress stops for a brief recess, Sevian waves to get Guildmistress Tarn's attention and the Irregulars are joined in a side room by Tarn and Greshtik.
Greshtik tells the group of a bold plan to take the battle to Vedroth and attack the Citadel of the Dead, which is the seat of the lich-lord's power. To do this, Lockenport will need help, and the goal of this mission is to seek out powerful allies and persuade them to join this cause. Greshtik asks the Irregulars to start out by seeking out and explaining the plan to the following people: the rogue dragon named Arikalos; the shadow dragon Yriskelzan who resides beneath Lorrigun's Ruins in the Shadowfell, and Lady Illadria Elismay of the Court of the Whispering Winds.
Case number: 210/02/038
Irregulars participating: Clunk, Eckhardt, Petru, Zulak, Lark, Zimmijon
Summary: The group was successful in securing the allegiance of all three sets of allies. In addition, during their time with Queen Elismay, they learned more about Vedroth's motivations and the reason why Lockenport is so important to his plans. She spoke of the great war at the beginning of time between the primordials and the gods. Although the gods won that war, they paid the price of being prevented from walking the “quiet world”. The primordials, however, can still enter the world, and intend to do so, reigniting the war they once lost. In a desperate gamble to stop them, the gods intend to release the Chained God – the one god who still walks the world. To do this, they plan to destroy Lockenport, releasing the god who was long ago sealed beneath the city.
Fatalities: None. But if Queen Elismay is telling the truth, we're all doomed! Doomed!
Declarations: The only thing they declared was a bell, given to them by Queen Elismay. Her instructions were to ring the bell when help was most needed, and the Court of the Whispering Winds would send it. This was handed to Tarn for safe-keeping.
Commendations: Guildmistress Tarn asked me to add a group commendation for this mission, given its success despite the unusual challenges this group faced.
Leadership: Petru apparently had some trouble with some particularly aggressive snow. Snow! Ha ha ha!
/===========================================================\ | XP notes | |-----------------------------------------------------------| | M'ssisk's, Mind Flayer Overseer = 2,000 XP | | Mind Flayer Thrall Masters (2 x 2000) = 4,000 XP | | Shadow Stalker Vampires (6 x 800) = 4,800 XP | | White Pudding = 1,400 XP | | Fey Remorhaz = 1,600 XP | | Quest: Gain Arikalos as an Ally = 1,000 XP | | Quest: Brighten Hilda the Ogre's Day = 500 XP | | Quest: Gain Yriskelzan as an Ally = 1,000 XP | | Quest: Make a deal with Tissella the Hag = 1,000 XP | | Quest: Gain Queen Elismay as an Ally = 1,000 XP | |-----------------------------------------------------------| | Total = 18,300 XP | | Per person ÷ 6 = 3,050 XP | \===========================================================/