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buying_and_selling_magic_items

====== Buying and selling magic items ====== The Dungeons & Dragons 4th edition rules for the buying, selling and creating magic items have evolved since the game was released. Initially, items were not split into "common", "uncommon" and "rare" categories, and it was assumed that all items could be purchased, sold and created using the //Enchant Magic Item// ritual. The selling price was always 20 percent of the purchase price, and the //Disenchant Magic Item// ritual would always given //residuum// equal in value to 20 percent of the purchase price. When the rules were updated slightly for the publication of the Essentials series of products, all magic items were given a rarity. Common items could still be purchased or made, but uncommon and rare items could only be found in treasure hordes. In addition, the selling price of uncommon and rare items was adjusted to 50 percent and 100 per cent of the purchase price of an item of that level. Similarly the //Disenchant Magic Item// ritual gave //residuum// equal to 50 percent or 100 per cent of the purchase price. Although the text of the //Enchant Magic Item// ritual was not specifically updated, it was understood to now be limited to creating common items of the caster's level or lower. Lockenport uses a blend of these rules. Heroic tier items (levels 1-10) can be bought, sold and made as long as they are common or uncommon. Rare items need to be cleared with the DM. For Paragon tier items (levels 11-20), only common items can be purchased. Uncommon items may be obtained with permission from the DM, and rare items cannot be purchased. For Epic tier items (levels 21+), only common items can be purchased. Uncommon and rare items have to be found during adventures. The //Enchant Magic Item// ritual can only create common items, plus uncommon Heroic tier items. This is all summarized in the table below. Common, uncommon and rare items can all be upgraded using the //Enchant Magic Item// ritual, but the ritual requires that the new version of the item be no higher than the caster's level. The Irregulars Guild has an agreement with the Lockenport Academy which effectively allows Irregulars to upgrade any items as long as the new version is level 20 or lower. Upgrades to existing items always cost the difference in gold pieces between the old version and the new. All amounts are in gold pieces. The **Buy** column indicates how much it will cost to obtain an item of that level in Lockenport. When there is an asterisk (*) next to an amount that means "also check with the DM before buying this". If available, items marked with an asterisk might take some time to be made or acquired before they can be used. The **Sell** column indicates how much an item can be sold for in Lockenport. It assumes that the item is being sold to the Irregulars Guild; occasionally, other buyers might pay more. The **Sell** column also indicates the amount of //residuum// produced by the //Disenchant Magic Item// ritual. The **Make?** column indicates whether or not an item of that level and rarity can be created using the //Enchant Magic Item// ritual. ^ Item \\ Level ^ ^ Common ^^^ ^ Uncommon ^^^ ^ Rare ^^^ ^ ::: ^ ::: ^ Buy ^ Sell ^ Make? ^ ::: ^ Buy ^ Sell ^ Make? ^ ::: ^ Buy ^ Sell ^ Make? ^ | 1 | | 360 | 72 | Yes | | 360 | 72 | Yes | | *360 | 180 | No | | 2 | | 520 | 104 | Yes | | 520 | 104 | Yes | | *520 | 260 | No | | 3 | | 680 | 136 | Yes | | 680 | 136 | Yes | | *680 | 340 | No | | 4 | | 840 | 168 | Yes | | 840 | 168 | Yes | | *840 | 420 | No | | 5 | | 1,000 | 200 | Yes | | 1,000 | 200 | Yes | | *1,000 | 500 | No | | 6 | | 1,800 | 360 | Yes | | 1,800 | 360 | Yes | | *1,800 | 900 | No | | 7 | | 2,600 | 520 | Yes | | 2,600 | 520 | Yes | | *2,600 | 1,300 | No | | 8 | | 3,400 | 680 | Yes | | 3,400 | 680 | Yes | | *3,400 | 1,700 | No | | 9 | | 4,200 | 840 | Yes | | 4,200 | 840 | Yes | | *4,200 | 2,100 | No | | 10 | | 5,000 | 1,000 | Yes | | 5,000 | 1,000 | Yes | | *5,000 | 2,500 | No | | 11 | | 9,000 | 1,800 | Yes | | *9,000 | 4,500 | No | | Not available | 9,000 | No | | 12 | | 13,000 | 2,600 | Yes | | *13,000 | 6,500 | No | | Not available | 13,000 | No | | 13 | | 17,000 | 3,400 | Yes | | *17,000 | 8,500 | No | | Not available | 17,000 | No | | 14 | | 21,000 | 4,200 | Yes | | *21,000 | 10,500 | No | | Not available | 21,000 | No | | 15 | | 25,000 | 5,000 | Yes | | *25,000 | 12,500 | No | | Not available | 25,000 | No | | 16 | | 45,000 | 9,000 | Yes | | *45,000 | 22,500 | No | | Not available | 45,000 | No | | 17 | | 65,000 | 13,000 | Yes | | *65,000 | 32,500 | No | | Not available | 65,000 | No | | 18 | | 85,000 | 17,000 | Yes | | *85,000 | 42,500 | No | | Not available | 85,000 | No | | 19 | | 105,000 | 21,000 | Yes | | *105,000 | 52,500 | No | | Not available | 105,000 | No | | 20 | | 125,000 | 25,000 | Yes | | *125,000 | 62,500 | No | | Not available | 125,000 | No | | 21 | | 225,000 | 45,000 | Yes | | Not available | 112,500 | No | | Not available | 225,000 | No | | 22 | | 325,000 | 65,000 | Yes | | Not available | 162,500 | No | | Not available | 325,000 | No | | 23 | | 425,000 | 85,000 | Yes | | Not available | 212,500 | No | | Not available | 425,000 | No | | 24 | | 525,000 | 105,000 | Yes | | Not available | 262,500 | No | | Not available | 525,000 | No | | 25 | | 625,000 | 125,000 | Yes | | Not available | 312,500 | No | | Not available | 625,000 | No | | 26 | | 1,125,000 | 225,000 | Yes | | Not available | 562,500 | No | | Not available | 1,125,000 | No | | 27 | | 1,625,000 | 325,000 | Yes | | Not available | 812,500 | No | | Not available | 1,625,000 | No | | 28 | | 2,125,000 | 425,000 | Yes | | Not available | 1,062,500 | No | | Not available | 2,125,000 | No | | 29 | | 2,625,000 | 525,000 | Yes | | Not available | 1,312,500 | No | | Not available | 2,625,000 | No | | 30 | | 3,125,000 | 625,000 | Yes | | Not available | 1,562,500 | No | | Not available | 3,125,000 | No |

buying_and_selling_magic_items.txt · Last modified: 2012/12/02 10:20 by Ant Brooks