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ubu_s_character_sheet_lvl_8

Ubu the Underfoot - Character Sheet

Halfling Paladin, Level 8

Level 8 Retrain: Heal > Endurance (Skill)

Abilities

Ability Score Mod +½ Lvl
STR 10 +0 +4
CON 11 +0 +4
DEX* 10 +0 +4
INT 10 +0 +4
WIS 16 +3 +7
CHA* 22 +6 +10

Defense

  • AC 27
  • Fort 19
  • Ref 19
  • Will 22

Hit Points

  • Max HP 68
  • Bloodied 34
  • Surge Value 17
  • Surges 10

Tactical

  • Movement 5
  • Initiative +4
  • Passive Insight 22
  • Passive Perception 16

Theme: Fey Beast Tamer

  • Creature: Trained Blink Dog: Mr Jinxy
  • Associated Skill: Nature.
  • Benefits: Summon companion by expending a healing surge either after a rest, or as a Minor Action. Enemies within the companion's aura grant Combat Advantage (Lvl. 5).

Race

  • Size Small
  • Vision Normal
  • Languages Common, Elven
  • Bold +5 Defense Vs Fear
  • Nimble +2 Defense Vs Opportunity Attacks
  • Racial Feat Second Chance
  • Height 3'10''
  • Weight 77lbs
  • Age 34

Skills

Score Skill Name Key Mod Trnd Armor Misc
2 Acrobatics Dex 4 0 -4 2
9 Arcana Int 4 5 n/a 0
0 Athletics Str 4 0 -4 0
15 Bluff Cha 10 5 n/a 0
10 Diplomacy Cha 10 0 n/a 0
7 Dungeoneering Wis 7 0 n/a 0
5 Endurance Con 4 5 -4 0
7 Heal Wis 7 0 n/a 0
4 History Int 4 0 n/a 0
12 Insight Wis 7 5 n/a 0
10 Intimidate Cha 10 0 n/a 0
9 Nature Wis 7 0 n/a 2
7 Perception Wis 7 0 n/a 0
9 Religion Int 4 5 n/a 0
0 Stealth Dex 4 0 -4 0
10 Streetwise Cha 10 0 n/a 0
2 Thievery Dex 4 0 -4 2

Feats

  • Pact Initiate Warlock: Feypact; Skill Training (Arcana); Eyebite as Encounter Power
  • Versatile Expertise: Light Blade & Warlock Implements: +1 to attack rolls with light blades and warlock implements
  • Novice Power: Swap Vengeful Smite for Otherwind Stride
  • Lost in the Crowd: +2 to AC when adjacent to 2+ larger enemies
  • Great Fortitude: +2 to Fortitude

Class Features

  • Channel Divinity: Divine Strength or Divine Mettle
  • Divine Challenge: At-will minor action
  • Lay on Hands: At-will minor action (limited use)
  • Fey Pact Initiate: Can use Warlock implements; Eyebite as Encounter Power

Powers

Race

Second Chance: Encounter, Immediate Interrupt. When hit by an attack, force attacker to reroll.

Class

Channel Divinity: Encounter, Minor Action. Use either Divine Strength to add STR mod to next damage roll, or Divine Mettle to force a creature in Burst 10 to make a saving throw with a CHA mod bonus.
Divine Challenge: At-will, Minor Action. Mark a target. If mark attacks an ally, he suffers -2 to attack and takes 3+ CHA mod Radiant damage. (Divine Sanction is a derivative function and triggers off of certain powers. The creatures suffer the same amount of Radiant damage, but not the penalty to attack.)
Eyebite: Encounter, Standard. Range 10, CHA Vs Will, One target. Hit: 1D6 + CHA mod Psychic damage, and you are Invisible to target until the start of your next round.
Lay on Hands: At-will, Minor Action. Limited use: WIS mod per day. Melee touch. Spend a healing surge, but ally gains benefit of his surge value.

At-Will

Enfeebling Strike: At-Will, Standard Action. Melee attack, CHA vs AC, One target. 1[W] + CHA damage. If you marked the target, it takes -2 penalty to attacks until end of your next turn.
Virtuous Strike: At-Will, Standard Action. Melee Attack, CHA vs AC, One target. 1[W] + CHA radiant damage. You gain +2 bonus to saving throws until your next turn's start. This may be used as a Basic Attack.

Encounter

Benign Transposition: Encounter, Standard Action. You and target Ally within WIS mod squares swop places. If within reach of an enemy, make a secondary attack: AC vs CHA, 2[W] + CHA mod damage.
Otherwind Stride: Encounter, Standard Action. Close burst 1. CHA vs Fort. Hit: 1D8 + CHA mod damage, and each hit enemy is immobilized until end of your next turn. Effect (irrespective of hit): Teleport 5 + INT mod squares.
Valerous Smite: Encounter, Standard Action. Melee, CHA vs AC, One target. 2[W] + CHA mod damage. Each enemy within 3 squares is subject to your Divine Sanction.

Daily

Majestic Halo: Daily, Standard Action. Melee, CHA vs AC, One target. 3[W] + CHA mod Radiant damage. Miss: Half damage. Effect (irrespective of hit): Until the end of the encounter, every enemy that starts its turn adjacent to you is subject to your Divine Sanction until end of its turn.
Unyielding Faith: Daily, Standard Action. Melee, CHA vs AC, One target. 3[W] + CHA mod damage, and the enemy is subject to your Divine Sanction until end of the encounter. Miss: Half damage. Effect (irrespective of hit): You gain +5 power bonus to defenses vs Charm effects until end of the encounter.

Utility

Divine Counter: Encounter, Immediate Reaction. Trigger: An enemy hits your Fort, Ref or Will. Effect: Only take half damage, and the enemy is subject to your Divine Sanction until the end of its next turn.
Minor Threat: Encounter, Minor Action, Stance. Requirement: You must be Bloodied. Until the Stance ends, and while you are Bloodied, you gain a +2 Power bonus to all defenses and Stealth.

Equipment

  • Neck: Cloak of Resistance +2
  • Shield: Heavy Shield of Eyes +2
  • Weapon: Pact Blade +2 (Short Sword)
  • Armor: Plate Mail of the Imposter +2
  • Feet: Boots of Jaunting
  • Arms: Skull Bracers
  • Ring: Lesser Ring of Feather Fall
  • Misc: Sehanine's Mark of the Dark Moon (Lvl. 3)
ubu_s_character_sheet_lvl_8.txt · Last modified: 2011/12/19 18:04 by Hertzog van Heerden