Level 8 Retrain: Heal > Endurance (Skill)
Ability | Score | Mod | +½ Lvl |
---|---|---|---|
STR | 10 | +0 | +4 |
CON | 11 | +0 | +4 |
DEX* | 10 | +0 | +4 |
INT | 10 | +0 | +4 |
WIS | 16 | +3 | +7 |
CHA* | 22 | +6 | +10 |
Score | Skill Name | Key | Mod | Trnd | Armor | Misc |
---|---|---|---|---|---|---|
2 | Acrobatics | Dex | 4 | 0 | -4 | 2 |
9 | Arcana | Int | 4 | 5 | n/a | 0 |
0 | Athletics | Str | 4 | 0 | -4 | 0 |
15 | Bluff | Cha | 10 | 5 | n/a | 0 |
10 | Diplomacy | Cha | 10 | 0 | n/a | 0 |
7 | Dungeoneering | Wis | 7 | 0 | n/a | 0 |
5 | Endurance | Con | 4 | 5 | -4 | 0 |
7 | Heal | Wis | 7 | 0 | n/a | 0 |
4 | History | Int | 4 | 0 | n/a | 0 |
12 | Insight | Wis | 7 | 5 | n/a | 0 |
10 | Intimidate | Cha | 10 | 0 | n/a | 0 |
9 | Nature | Wis | 7 | 0 | n/a | 2 |
7 | Perception | Wis | 7 | 0 | n/a | 0 |
9 | Religion | Int | 4 | 5 | n/a | 0 |
0 | Stealth | Dex | 4 | 0 | -4 | 0 |
10 | Streetwise | Cha | 10 | 0 | n/a | 0 |
2 | Thievery | Dex | 4 | 0 | -4 | 2 |
Second Chance: Encounter, Immediate Interrupt. When hit by an attack, force attacker to reroll.
Channel Divinity: Encounter, Minor Action. Use either Divine Strength to add STR mod to next damage roll, or Divine Mettle to force a creature in Burst 10 to make a saving throw with a CHA mod bonus.
Divine Challenge: At-will, Minor Action. Mark a target. If mark attacks an ally, he suffers -2 to attack and takes 3+ CHA mod Radiant damage. (Divine Sanction is a derivative function and triggers off of certain powers. The creatures suffer the same amount of Radiant damage, but not the penalty to attack.)
Eyebite: Encounter, Standard. Range 10, CHA Vs Will, One target. Hit: 1D6 + CHA mod Psychic damage, and you are Invisible to target until the start of your next round.
Lay on Hands: At-will, Minor Action. Limited use: WIS mod per day. Melee touch. Spend a healing surge, but ally gains benefit of his surge value.
Enfeebling Strike: At-Will, Standard Action. Melee attack, CHA vs AC, One target. 1[W] + CHA damage. If you marked the target, it takes -2 penalty to attacks until end of your next turn.
Virtuous Strike: At-Will, Standard Action. Melee Attack, CHA vs AC, One target. 1[W] + CHA radiant damage. You gain +2 bonus to saving throws until your next turn's start. This may be used as a Basic Attack.
Benign Transposition: Encounter, Standard Action. You and target Ally within WIS mod squares swop places. If within reach of an enemy, make a secondary attack: AC vs CHA, 2[W] + CHA mod damage.
Otherwind Stride: Encounter, Standard Action. Close burst 1. CHA vs Fort. Hit: 1D8 + CHA mod damage, and each hit enemy is immobilized until end of your next turn. Effect (irrespective of hit): Teleport 5 + INT mod squares.
Valerous Smite: Encounter, Standard Action. Melee, CHA vs AC, One target. 2[W] + CHA mod damage. Each enemy within 3 squares is subject to your Divine Sanction.
Majestic Halo: Daily, Standard Action. Melee, CHA vs AC, One target. 3[W] + CHA mod Radiant damage. Miss: Half damage. Effect (irrespective of hit): Until the end of the encounter, every enemy that starts its turn adjacent to you is subject to your Divine Sanction until end of its turn.
Unyielding Faith: Daily, Standard Action. Melee, CHA vs AC, One target. 3[W] + CHA mod damage, and the enemy is subject to
your Divine Sanction until end of the encounter. Miss: Half damage. Effect (irrespective of hit): You gain +5 power bonus to
defenses vs Charm effects until end of the encounter.
Divine Counter: Encounter, Immediate Reaction. Trigger: An enemy hits your Fort, Ref or Will. Effect: Only take half damage, and the enemy is subject to your Divine Sanction until the end of its next turn.
Minor Threat: Encounter, Minor Action, Stance. Requirement: You must be Bloodied. Until the Stance ends, and while you are Bloodied, you gain a +2 Power bonus to all defenses and Stealth.